Post by Kawiie on Jan 16, 2015 18:28:22 GMT
[PTabbedContent][PTab=General Rules]
[PTab=Character Rules]
[PTab=Threads]
Threads are what moves the site forward. It is where everything happens. On Screams of the Planet, there are two kinds of threads: Groups and Singles. When finished with a thread of either type, post a link to it in the modifications forum for evaluation and reward. Below you will see a brief description of what the two thread types are all about:
Group
Groups are threads done with other people. In order to encourage character interaction, and to make up for possible slowing of threads due to longer waiting times, all characters in a social gets +1 free EXP point for each person above two present in the thread. During evaluation, a social gives anything from 1-5 EXP.
Single
Singles are like Groups, except done alone and yield a smaller amount of EXP, with 3 being the maximum. Instead they can be used for character development when needed.
[/PTab]
[PTab=Leveling Up]
Once your EXP levels reach a specific amount, your character will Level Up. You will then be given an amount of stat points to place in your stats. The amount of EXP needed to level up is based on one's current level + 4.
Example: Cloud wants to go up a level, and is currently level 1. This means he require 5 EXP (1 + 4) to level up. Now, if he was, lets say, level 9 , this number would be 13 (9 + 4).
This means levels will come relatively quick to begin with, though will eventually end up taking more time to gain.
Leveling up gives your character Stat points, a total of 10, of which only 5 can be placed into any one stat. more on stats can be found under the "Stats" tab.
[/PTab]
[PTab=Materia]
Materia is crystallized Mako, with which one can perform magic. Like your character, Materia may level up as well. As you gain EXP, you will also gain AP for your materia. The amount is half the amount of EXP gained, rounded up.
Example: Cloud gains 5 EXP in a group thread he just did. This gives him a total of 3 AP for his Materia, as 5 divided by 2 is 2.5, which is then rounded up to 3.
As Materia level, you will gain new abilities and spells. All owned Materia benefit from the AP, not just equipped ones. Materia bought will always start at lvl 1.
[/PTab]
[PTab=Stats]
On Screams of the Planet, the characters have a total of 5 stats. These stats show the difference in power between different people, though they are only a guideline and never a concrete rule. Below are explanations on the 5 stats:
Strength: Your character's physical power and strength. The higher this stat, the harder they hit.
Dexterity: Your character's physical speed and reflexes. The higher this stat, the quicker and more evasive your character is.
Vitality: Your character's physical endurance and stamina. The higher this stat, the longer the character can fight before getting exhausted and the more physical damage they may endure.
Magic: Your character's ability to work magic. The higher this stat, the more powerful most of their spells will be. It also produces Mana, which allows them to use spells.
Accuracy: Your character's aim. The higher this stat, the easier the character has at hitting long distance targets, or striking precisely at small targets.
Besides this, there are two super stats, called Health Points and Mana Points (HP and MP for short) These stats are directly based on the base stats and cannot be raised directly. An explanation follows:
Health Points (HP): Derived from Vitality and Strength, Health Points measures how long a character can keep fighting actively. For every point of Vitality or Strength, HP goes up by 25, until reaching a cap of 9999 (effectively 10,000). For every 50 points of HP, a character may fight actively for one post. Characters always have a minimum of 150 HP. Wounds and other damage affect Health, though this has to rely on common sense.
Mana Points (MP): Derived from Magic, Mana Points measures how many spells the user can use before tiring out. For every 1 point of Magic, the character gains 4 points of Mana, until it caps at 999.
At character start up, all characters recieve 30 stat points to place however they like, with the first point being free.
[/PTab]
[PTab=Using Materia Slots]
Materia is a core element of the Final Fantasy VII world. Using Materia enables a character to wield magic, However, in order to effectively carry Materia around to use, a character needs Materia Slots. Materia Slots can be placed into weapons and armor for easy access, though any one item can only hold a certain amount of Materia, as shown below. An "○" symbol indicates a slot:
Small: ○○
Medium: ○○ ○○
Large: ○○ ○○ ○○
Huge: ○○ ○○ ○○ ○○
Materia slots can be single or linked slots. In the example above, all the slots are single slots. This means that the materia has no effect on one another. However, if one wishes to utilize the effects of an Element or Added Effect materia, they'll need linked slots. Linked Slots are represented like this: ○=○
[/PTab]
[PTab=Earning Gil]
Gil makes the world go 'round. You earn Gil by posting, and so your income will depend on how much you post. Simply put, the amount of Gil you recieve for each thread is equal to the number of post you've made in a thread x 10. This will be calculated by the Mods while they give thread evaluations.
[/PTab]
[PTab=Limit Breaks]
Limit Breaks is another central system in Final Fantasy VII, and so of course it will be represented on this site. Limit Breaks are unique and powerful abilities each character can tap into a certain amount of times per thread. You may create your limit breaks as soon as the character using them has been accepted, making only the ones you can use, or preparing all seven is up to you. Your Limit Breaks will then have a link to them on your character sheet.
The number of times you can use a Limit Break each thread depends on your current Limit Level. At first, you can only use your first Limit Level 1 Limit Break once per thread, but as you rise in Limit Level, you gain additional "uses". For example:
Cloud is at lvl 10, gaining him a new Limit Break, meaning he has two Limit Level 1 Limits. However, until he reach Limit Level 2, he can only ever use one of them once per thread.
However, should he reach lvl 20 and gain his third Limit Break and thereby rise in Limit Level, he can use a Limit Level 1 Limit twice in total. However, he can only use his Limit Level 2 Limit once per thread.
Now let us say he reaches lvl 60, gaining all Limits. This means he can use any Limit Level 1 Limit 4 times; a Limit Level 2 Limit 3 times; a Limit Level 3 Limit 2 times and a Limit Level 4 Limit once per thread.
[/PTab][PTab=SOLDIER]
If you are a soldier of ShinRa and continuously do well on thread evaluations and RPing in general, you may be asked if you wish to join SOLDIER. SOLDIER members are top class soldiers who have been subjected to Mako, and because of this show abilities slightly above those of their level. If you join SOLDIER, you will be given:
As you continue your work for SOLDIER, your status and rank may rise, until you finally reach the legendary 1st Class.
[/PTab]
[/PTabbedContent]
- Don't act like a mod - helping other players is encouraged, but you are not allowed to hold any authority over other members.
- No racist, sexist, homophobic, or other derogatory slurs will be tolerated.
- No Porn - Posting any 18+ material, visual or otherwise, will result in instant banning of your account. If you are unsure as to whether or not a picture you would like for your character is appropriate, ask a mod.
- No posting about animal abuse, child abuse, or any other seriously sick thoughts.
- Never ask for stuff that needs to be deserved - that only makes your chances smaller.
- Have fun! ^-^
[PTab=Character Rules]
- No powergaming; this involves controlling another's character, as well as playing your character beyond their ability. If you are unsure whether or not an action counts as powergaming, ask a mod.
- No metagaming; this means your character should not magically have knowledge of things, just because you have it.
- When posting in threads with other people, please be patient and wait for others to post instead of rushing ahead. In threads of 2-3, it is socially acceptable to skip a persons "turn" when they haven't posted for at least 3 days, unless agreed otherwise with the players themselves. In groups of 4+, the order can be more mixed, but we'd like to see that a person waits for at least 2 posts to be done before he posts again, if not agreed otherwise. This rule does not apply on people whose characters are in the same thread, while being at separate places IC.
- All in-character posts should be written in third person, past tense.
- Original characters only. The characters from the games do not exist.
- If your character should be so unfortunate, unlucky, or plain stupid to die, your character will be lost.
- Characters must be a minimum of fifteen years of age.
- Character you control may interact, however, they do not give the Group or expanded group bonus. Instead, if a thread is made up entirely of your characters, it will count as a single.
- All IC posts should be a minimum of 100 words.
[PTab=Threads]
Threads are what moves the site forward. It is where everything happens. On Screams of the Planet, there are two kinds of threads: Groups and Singles. When finished with a thread of either type, post a link to it in the modifications forum for evaluation and reward. Below you will see a brief description of what the two thread types are all about:
Group
Groups are threads done with other people. In order to encourage character interaction, and to make up for possible slowing of threads due to longer waiting times, all characters in a social gets +1 free EXP point for each person above two present in the thread. During evaluation, a social gives anything from 1-5 EXP.
Single
Singles are like Groups, except done alone and yield a smaller amount of EXP, with 3 being the maximum. Instead they can be used for character development when needed.
[/PTab]
[PTab=Leveling Up]
Once your EXP levels reach a specific amount, your character will Level Up. You will then be given an amount of stat points to place in your stats. The amount of EXP needed to level up is based on one's current level + 4.
Example: Cloud wants to go up a level, and is currently level 1. This means he require 5 EXP (1 + 4) to level up. Now, if he was, lets say, level 9 , this number would be 13 (9 + 4).
This means levels will come relatively quick to begin with, though will eventually end up taking more time to gain.
Leveling up gives your character Stat points, a total of 10, of which only 5 can be placed into any one stat. more on stats can be found under the "Stats" tab.
[/PTab]
[PTab=Materia]
Materia is crystallized Mako, with which one can perform magic. Like your character, Materia may level up as well. As you gain EXP, you will also gain AP for your materia. The amount is half the amount of EXP gained, rounded up.
Example: Cloud gains 5 EXP in a group thread he just did. This gives him a total of 3 AP for his Materia, as 5 divided by 2 is 2.5, which is then rounded up to 3.
As Materia level, you will gain new abilities and spells. All owned Materia benefit from the AP, not just equipped ones. Materia bought will always start at lvl 1.
[/PTab]
[PTab=Stats]
On Screams of the Planet, the characters have a total of 5 stats. These stats show the difference in power between different people, though they are only a guideline and never a concrete rule. Below are explanations on the 5 stats:
Strength: Your character's physical power and strength. The higher this stat, the harder they hit.
Dexterity: Your character's physical speed and reflexes. The higher this stat, the quicker and more evasive your character is.
Vitality: Your character's physical endurance and stamina. The higher this stat, the longer the character can fight before getting exhausted and the more physical damage they may endure.
Magic: Your character's ability to work magic. The higher this stat, the more powerful most of their spells will be. It also produces Mana, which allows them to use spells.
Accuracy: Your character's aim. The higher this stat, the easier the character has at hitting long distance targets, or striking precisely at small targets.
Besides this, there are two super stats, called Health Points and Mana Points (HP and MP for short) These stats are directly based on the base stats and cannot be raised directly. An explanation follows:
Health Points (HP): Derived from Vitality and Strength, Health Points measures how long a character can keep fighting actively. For every point of Vitality or Strength, HP goes up by 25, until reaching a cap of 9999 (effectively 10,000). For every 50 points of HP, a character may fight actively for one post. Characters always have a minimum of 150 HP. Wounds and other damage affect Health, though this has to rely on common sense.
Mana Points (MP): Derived from Magic, Mana Points measures how many spells the user can use before tiring out. For every 1 point of Magic, the character gains 4 points of Mana, until it caps at 999.
At character start up, all characters recieve 30 stat points to place however they like, with the first point being free.
[/PTab]
[PTab=Using Materia Slots]
Materia is a core element of the Final Fantasy VII world. Using Materia enables a character to wield magic, However, in order to effectively carry Materia around to use, a character needs Materia Slots. Materia Slots can be placed into weapons and armor for easy access, though any one item can only hold a certain amount of Materia, as shown below. An "○" symbol indicates a slot:
Small: ○○
Medium: ○○ ○○
Large: ○○ ○○ ○○
Huge: ○○ ○○ ○○ ○○
Materia slots can be single or linked slots. In the example above, all the slots are single slots. This means that the materia has no effect on one another. However, if one wishes to utilize the effects of an Element or Added Effect materia, they'll need linked slots. Linked Slots are represented like this: ○=○
[/PTab]
[PTab=Earning Gil]
Gil makes the world go 'round. You earn Gil by posting, and so your income will depend on how much you post. Simply put, the amount of Gil you recieve for each thread is equal to the number of post you've made in a thread x 10. This will be calculated by the Mods while they give thread evaluations.
[/PTab]
[PTab=Limit Breaks]
Limit Breaks is another central system in Final Fantasy VII, and so of course it will be represented on this site. Limit Breaks are unique and powerful abilities each character can tap into a certain amount of times per thread. You may create your limit breaks as soon as the character using them has been accepted, making only the ones you can use, or preparing all seven is up to you. Your Limit Breaks will then have a link to them on your character sheet.
The number of times you can use a Limit Break each thread depends on your current Limit Level. At first, you can only use your first Limit Level 1 Limit Break once per thread, but as you rise in Limit Level, you gain additional "uses". For example:
Cloud is at lvl 10, gaining him a new Limit Break, meaning he has two Limit Level 1 Limits. However, until he reach Limit Level 2, he can only ever use one of them once per thread.
However, should he reach lvl 20 and gain his third Limit Break and thereby rise in Limit Level, he can use a Limit Level 1 Limit twice in total. However, he can only use his Limit Level 2 Limit once per thread.
Now let us say he reaches lvl 60, gaining all Limits. This means he can use any Limit Level 1 Limit 4 times; a Limit Level 2 Limit 3 times; a Limit Level 3 Limit 2 times and a Limit Level 4 Limit once per thread.
[/PTab][PTab=SOLDIER]
If you are a soldier of ShinRa and continuously do well on thread evaluations and RPing in general, you may be asked if you wish to join SOLDIER. SOLDIER members are top class soldiers who have been subjected to Mako, and because of this show abilities slightly above those of their level. If you join SOLDIER, you will be given:
- A SOLDIER 3rd class uniform
- A standard Longsword with 2 Linked Materia Slots
- A permanent +3 to all physical stats (Strength, Dexterity, Vitality)
As you continue your work for SOLDIER, your status and rank may rise, until you finally reach the legendary 1st Class.
[/PTab]
[/PTabbedContent]