Post by Kawiie on Jan 16, 2015 20:57:57 GMT
Magic Materia is one of three types of Materia used on Screams of the Planet. It allows the user to wield magic, both Black and White, destructive and not, to help them in battle. Below you will find all necessary knowledge of Magic Materia, such as what is available, what they do and how much AP is needed for it to grow.
[PTabbedContent=Elemental Materia][PTab=Earth Materia]
[PTabbedContent][PTab=Level 1]
QUAKE: Causes the earth in a small area to break apart violently 6 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
QUARA: Causes the earth in a moderately sized area to break apart violently 28 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
QUAGA: Creates a large earthquake. 68 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Earth Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Fire Materia]
[PTabbedContent][PTab=Level 1]
FIRE: Launches a small fireball, or several tiny fireballs at the target. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
FIRA: Launches a moderately sized fireball, or several small fireballs at the target. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
FIRAGA: Launches a large fireball, or several moderately sized fireballs at the target. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Fire Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Ice Materia]
[PTabbedContent][PTab=Level 1]
BLIZZARD: Creates a freezing wind, or fires several tiny ice shards at the target. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BLIZZARA: Creates a very cold freezing wind, or fires several small ice shards at the target. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
BLIZZAGA: Creates a strong freezing wind, or fires several moderately sized ice shards at the target. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Ice Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Lightning Materia]
[PTabbedContent][PTab=Level 1]
THUNDER: Fires a bolt of electricity 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
THUNDARA: Fires several bolts of electricity 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
THUNDAGA: Fires a large amount of electric bolts. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Lightning Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Wind Materia]
[PTabbedContent][PTab=Level 1]
AERO: Creates a small gust of wind or fires a small sphere of condensed wind. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
AERORA: Creates a moderately sized gust of wind or fires a moderately sized sphere of condensed wind. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
AEROGA: Summons a powerful, localized storm. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Wind Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
[PTabbedContent=Restorative Materia][PTab=Heal Materia]
[PTabbedContent][PTab=Level 1]
POISONA: Heals poison 3 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
ESUNA: Cures all ailments 15 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
RESIST: Wards against all ailments for 5 posts. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Heal Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Restore Materia]
[PTabbedContent][PTab=Level 1]
CURE: Cures light wounds and restores vitality by a small bit. 5 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
CURA: Cures moderate wounds and restores vitality by a medium amount. 24 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
REGEN: Speeds up the bodies natural healing process to an astounding level for 5 posts. 30 MP cost
[/PTab]
[PTab=Level 4]
Requires 75 AP
CURAGA: Cures serious wounds and restores vitality by a lot. 64 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Restore Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
[PTabbedContent=Non-Elemental Materia][PTab=Barrier Materia]
[PTabbedContent][PTab=Level 1]
BARRIER: Coats the target in a magical force, briefly protecting them against physical attacks. 12 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
MBARIER: Coats the target in a magical force, briefly protecting them against magical attacks.24 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
REFLECT: Reflects a single spell once. 30 MP cost
[/PTab]
[PTab=Level 4]
Requires 75 AP
WALL: Coats the target in a magical force, briefly protecting them against physical AND magical attacks.58 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Barrier Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Comet Materia]
[PTabbedContent][PTab=Level 1]
Comet: Summons single fiery ball of rock from the sky. 70 MP cost
[/PTab]
[PTab=Level 2]
Requires 50 AP
COMETEO: Unleashes a barrage of fiery rocks from the sky. 110 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Comet Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Destruct Materia]
[PTabbedContent][PTab=Level 1]
DEBARRIER: Removes Barrier, MBarrier and Reflect. 12 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
DESPELL: Removes Haste, Slow, Regen, Barrier, MBarrier, Reflect and Resist. 20 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Destruct Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Mystify Materia]
[PTabbedContent][PTab=Level 1]
CONFU: Causes the target to be confused for 3 posts, attacking allies. 18 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BERSERK: Makes target unable to do anything than fight recklessly for 5 posts, while raising their strength by 3, but making them take increased damage. 30 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Mystify Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Poison Materia]
[PTabbedContent][PTab=Level 1]
BIO: Sprays the target in tiny bubbles containing potent poison. 8 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BIORA: Sprays the target in moderately sized bubbles containing potent poison. 36 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
BIOGA: Sprays the target in large bubbles containing potent poison. 80 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Poison Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Time Materia]
[PTabbedContent][PTab=Level 1]
HASTE: Increases target's speed by 5 for 3 posts. 18 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
SLOW: Decreases target's speed by 5 for 3 posts. 20 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Time Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Seal Materia]
[PTabbedContent][PTab=Level 1]
SLEEPEL: Lulls the target into a deep sleep. 8 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
SILENCE: Makes target unable to use magic for 5 posts. 24 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Seal Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
Below are Advanced Elemental Materia, which must be fused, by using a lvl 3 Elemental Materia and a lvl 2 Heal materia.
[PTabbedContent=Advanced Elemental Materia][PTab=Dark Fire Materia]
[PTabbedContent][PTab=Level 1]
DARK FIRE: Fires a small black fireball which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK FIRA: Fires a moderately sized black fireball which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK FIRAGA: Fires a large black fireball which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Fire and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Dark Ice Materia]
[PTabbedContent][PTab=Level 1]
DARK BLIZZARD: Fires several tiny black ice shards which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK BLIZZARA: Fires a series of small black ice shards, which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK BLIZZAGA: Fires a series of moderately sized shards of black ice which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Ice and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Dark Lightning Materia]
[PTabbedContent][PTab=Level 1]
DARK THUNDER: Fires a small black bolt of lightning, which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK THUNDARA: Fires a series of black lightning bolts, which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK THUNDAGA: Fires a large amount of black lightning bolts, which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Lightning and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
[PTabbedContent=Elemental Materia][PTab=Earth Materia]
[PTabbedContent][PTab=Level 1]
QUAKE: Causes the earth in a small area to break apart violently 6 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
QUARA: Causes the earth in a moderately sized area to break apart violently 28 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
QUAGA: Creates a large earthquake. 68 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Earth Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Fire Materia]
[PTabbedContent][PTab=Level 1]
FIRE: Launches a small fireball, or several tiny fireballs at the target. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
FIRA: Launches a moderately sized fireball, or several small fireballs at the target. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
FIRAGA: Launches a large fireball, or several moderately sized fireballs at the target. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Fire Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Ice Materia]
[PTabbedContent][PTab=Level 1]
BLIZZARD: Creates a freezing wind, or fires several tiny ice shards at the target. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BLIZZARA: Creates a very cold freezing wind, or fires several small ice shards at the target. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
BLIZZAGA: Creates a strong freezing wind, or fires several moderately sized ice shards at the target. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Ice Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Lightning Materia]
[PTabbedContent][PTab=Level 1]
THUNDER: Fires a bolt of electricity 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
THUNDARA: Fires several bolts of electricity 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
THUNDAGA: Fires a large amount of electric bolts. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Lightning Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Wind Materia]
[PTabbedContent][PTab=Level 1]
AERO: Creates a small gust of wind or fires a small sphere of condensed wind. 4 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
AERORA: Creates a moderately sized gust of wind or fires a moderately sized sphere of condensed wind. 22 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
AEROGA: Summons a powerful, localized storm. 52 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Wind Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
[PTabbedContent=Restorative Materia][PTab=Heal Materia]
[PTabbedContent][PTab=Level 1]
POISONA: Heals poison 3 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
ESUNA: Cures all ailments 15 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
RESIST: Wards against all ailments for 5 posts. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Heal Materia.
[/PTab][/PTabbedContent]
[/PTab]
[PTab=Restore Materia]
[PTabbedContent][PTab=Level 1]
CURE: Cures light wounds and restores vitality by a small bit. 5 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
CURA: Cures moderate wounds and restores vitality by a medium amount. 24 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
REGEN: Speeds up the bodies natural healing process to an astounding level for 5 posts. 30 MP cost
[/PTab]
[PTab=Level 4]
Requires 75 AP
CURAGA: Cures serious wounds and restores vitality by a lot. 64 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Restore Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
[PTabbedContent=Non-Elemental Materia][PTab=Barrier Materia]
[PTabbedContent][PTab=Level 1]
BARRIER: Coats the target in a magical force, briefly protecting them against physical attacks. 12 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
MBARIER: Coats the target in a magical force, briefly protecting them against magical attacks.24 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
REFLECT: Reflects a single spell once. 30 MP cost
[/PTab]
[PTab=Level 4]
Requires 75 AP
WALL: Coats the target in a magical force, briefly protecting them against physical AND magical attacks.58 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Barrier Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Comet Materia]
[PTabbedContent][PTab=Level 1]
Comet: Summons single fiery ball of rock from the sky. 70 MP cost
[/PTab]
[PTab=Level 2]
Requires 50 AP
COMETEO: Unleashes a barrage of fiery rocks from the sky. 110 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Comet Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Destruct Materia]
[PTabbedContent][PTab=Level 1]
DEBARRIER: Removes Barrier, MBarrier and Reflect. 12 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
DESPELL: Removes Haste, Slow, Regen, Barrier, MBarrier, Reflect and Resist. 20 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Destruct Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Mystify Materia]
[PTabbedContent][PTab=Level 1]
CONFU: Causes the target to be confused for 3 posts, attacking allies. 18 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BERSERK: Makes target unable to do anything than fight recklessly for 5 posts, while raising their strength by 3, but making them take increased damage. 30 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Mystify Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Poison Materia]
[PTabbedContent][PTab=Level 1]
BIO: Sprays the target in tiny bubbles containing potent poison. 8 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
BIORA: Sprays the target in moderately sized bubbles containing potent poison. 36 MP cost
[/PTab]
[PTab=Level 3]
Requires 50 AP
BIOGA: Sprays the target in large bubbles containing potent poison. 80 MP cost
[/PTab]
[PTab=MASTER]
Requires 75 AP
Spawns a new level 1 Poison Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Time Materia]
[PTabbedContent][PTab=Level 1]
HASTE: Increases target's speed by 5 for 3 posts. 18 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
SLOW: Decreases target's speed by 5 for 3 posts. 20 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Time Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Seal Materia]
[PTabbedContent][PTab=Level 1]
SLEEPEL: Lulls the target into a deep sleep. 8 MP cost
[/PTab]
[PTab=Level 2]
Requires 25 AP
SILENCE: Makes target unable to use magic for 5 posts. 24 MP cost
[/PTab]
[PTab=MASTER]
Requires 50 AP
Spawns a new level 1 Seal Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]
Below are Advanced Elemental Materia, which must be fused, by using a lvl 3 Elemental Materia and a lvl 2 Heal materia.
[PTabbedContent=Advanced Elemental Materia][PTab=Dark Fire Materia]
[PTabbedContent][PTab=Level 1]
DARK FIRE: Fires a small black fireball which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK FIRA: Fires a moderately sized black fireball which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK FIRAGA: Fires a large black fireball which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Fire and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Dark Ice Materia]
[PTabbedContent][PTab=Level 1]
DARK BLIZZARD: Fires several tiny black ice shards which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK BLIZZARA: Fires a series of small black ice shards, which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK BLIZZAGA: Fires a series of moderately sized shards of black ice which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Ice and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][PTab=Dark Lightning Materia]
[PTabbedContent][PTab=Level 1]
DARK THUNDER: Fires a small black bolt of lightning, which poisons and silences. 30 MP cost
[/PTab]
[PTab=Level 2]
Requires 30 AP
DARK THUNDARA: Fires a series of black lightning bolts, which poisons and silences. 64 MP cost
[/PTab]
[PTab=Level 3]
Requires 60 AP
DARK THUNDAGA: Fires a large amount of black lightning bolts, which poisons and silences. 120 MP cost
[/PTab]
[PTab=MASTER]
Requires 100 AP
Spawns a new level 1 Lightning and Heal Materia.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]